
Recently I enjoyed some e-mail correspondence on the topic of
mah jong with Ken S. out in the western part of the U.S. He found my
mah jong notes somewhere on the "
Interweb," and decided to send a few questions to the e-mail address listed on the notes. He wondered if I would answer since the notes were written fifteen years ago, and in fact I am still at the same e-mail account, and I still love to respond to good
mah jong questions!
For those interested in this topic, read on. For those not interested, skip on by this one.
From Ken to Nan:
From: [redacted].com
To: nanpasq@hotmail.com
Subject: your mah jong instructions
Date: Fri, 1 Jan 2010 11:56:27 -0700
I found your mah jong instructions online while searching for a set of comprehensible rules for the game. My parents used to play a lot when I was a kid, with a beautiful set of bamboo and bone (or maybe ivory?) my dad had purchased from a warehouse sale of a defunct shipping company. Your rules are the clearest I've been able to find, but I'm still a bit baffled by the scoring. Does "doubling" involve doubling an hand's points, or just the portion that caused the doubling? In your instructions, under "Doubles" it says "1 double is 2x; 2 doubles are 4x", etc--but later you use the notation "1x." What does "1x" mean???? Sorry to be so dense, but the scoring is still pretty confusing to my feeble brain. If your online instructions were to include detailed examples of step-by-step scoring for a few sample hands it would be most helpful for those of us just starting out, or trying to remember.
Thanks for taking the time and effort to post a great set of rules!
--Ken
From Nan back to Ken:Thanks for the e-mail. I am glad you found the instructions to be helpful. I wrote the notes back in 1995 in order to have a clear set of instructions for a small group of friends as we were teaching ourselves to play this wonderful game, having found none I found to be all that clear. The notes were posted on one web page (not my own) and then went the equivalent of "viral" in the late 1990s. The page you are referencing is actually not one I maintain, so getting any changes made on the web pages is difficult. I have actually since tried to make the scoring instructions clearer...
You have asked a good question. Scoring is a three-step process. The first is determination of points. The winner first gets 20 points for winning the hand, then you examine your four sets and pair within the winning hand to see if any qualify for special points, (if so, add those to the 20 points). Second, after you have that total, you see if you qualify for doubles (and compute the doubles on the total - not just the tiles that qualified you for the doubles). Third, and finally, payment is determined on the amount in the hand after one computes the doubles.
An example of scoring might be:
20 points for winning + 4 points for having one concealed simple triple (2 dots) +
8 points for having a concealed terminals triple (9 cracks) +
8 points for having a concealed honors triples (red dragons) +
2 points for having a pair that contains lucky tiles (prevailing wind) +
2 points for going out on a self-drawn tile
______
44 points
2) Compute doubles:
one double (44 x 2 = 88) for drawing the last tile of the wall +
two doubles (88 x 2 = 176 x 2 = 352) for having three concealed sets +
one double (352 x 2 = 704) for having a lucky dragons set
*Since the limit is 500 points, 704 gets reduced to 500
3) Payment: Let's just say the winner was a non-dealer who went out on a self-drawn tile, the dealer pays 2 x 500 (1000) and the other two players each pay 500 -- for a total of 2000 points for the winner for that hand.
(I figured I would give you a good winning hand as long as I was giving you an example... but often there are not as many points or doubles.)
Pasted in below for your reference is information from the original page.
In the scoring table 1x refers to one double; 2x refers to 2 doubles. I can see how that is confusing! My intention was to explain the multiplication... The heading on that section should be "Doubles" and I have modified other versions of the notes to say 1 double (multiply by 2), 2 double (multiply by 2 and again by 2 - or by 4), etc.
Feel free to print the scoring section and chart to place with your game so that you can refer to it until it gets to be second nature. It will with practice. If you ever need help scoring a hand, or want to check your work, send me the hand and I'll reply with my scoring.
Best of luck enjoying a wonderful game. (Your set is probably bone and bamboo. Most sets are not made with ivory - thankfully!)
Sincerely,
Nan
[pasted in from Nanette's Mah Jong Notes:]
Scoring
As with the many variations of mah jong, there are many variations in scoring. It is best to agree upon "house rules" when beginning the game. Scoring is a three-step process: First, points are determined; next, the points are multiplied according to any applicable doubles; finally, payment is determined. Whether the winning player is the dealer or a non-dealer, and whether the winning tile was from the wall or a discard, affects both the scoring and payment.
Points: 20 points are given as a reward for winning the hand. Only the winner receives points. Depending upon the combinations held in the winning hand, additional points are added. For example, sequences do not add points, but triplets do. Melded triplets score fewer additional points than do concealed triplets. Simple triplets score fewer points than do terminals or honors. Pairs only score points if the pair is a dragon, prevailing wind or the player's own wind OR if it is a pair of "double wind" tiles(see scoring table). If the last tile is drawn from the wall, the player scores 2 additional points; if the hand was concealed throughout the hand but went out with a discard, the player scores 10 additional points; if the last tile was a last chance tile (the 2nd tile of a pair, the middle tile of a sequence, or the "inside" tile of a terminal sequence . . . the 3 of a 1,2,3 or the 7 of a 7,8,9, the player scores an additional 2 points. Please refer to the Scoring Table to run down the list of point options.
Doubles: After the points are decided (rounded to the nearest 10), the winner shows the ways a hand is worthy of doubles. 1 double is 2x; 2 doubles are 4x; 3 doubles are 8x, etc. the points accrued. There are eight possibilities for earning doubles: lucky sets, concealed hand, groups of sets, ways of going out, special inclusions, no points, consistency, or flowers/seasons. Please refer to the Scoring Table for further explanation.
Payments: Each player begins with 2000, and points are rounded to the nearest 10th prior to determining the doubles. The player responsible for the winner going out (discarder) must pay. If the winner goes out on a draw from the wall, all 3 losers must pay. The dealer must always pay double or be paid double.
There are four payment situations:
- If dealer goes out on a self-drawn tile, each player pays 2x
- If dealer goes out on a discard, discarder pays 6x
- If non-dealer goes out on self-drawn, dealer pays 2x, others pay 1x
- If non-dealer goes out on a discard, discarder pays 4x (whether dealer or not)
Initial Points and the "Limit": Max score is 500 points AFTER DOUBLING (the limit is the highest final score after doubling). Therefore, the maximum payment would be 2000 points for a non-dealer, and 3000 points for a dealer.To score: the winning player begins with 20 points. She then looks at each of the four sets and the pair and computes applicable points. Then the winner assesses how the last tile affects points. If "no points," and the score is 20, a double will be earned for "no points." Eg. If a "no points" hand was concealed and won on a discard (add 10) then double it for no points and then figure out payment. The winner then computes any applicable doubles, and then figures out payment. Ideally, each player should score own her hand, with other players serving as a "check" for mistakes.Again from Ken to NanNan--Happy New Year, and thanks very much for getting back to me--I wasn't sure you'd still be reachable so many years after you first wrote those rules! (My brother inherited the old bamboo-&-bone set; mine is just plastic, but it does the job.)
I think I'm getting it now, but let me verify the payment part. Continuing with your example of 500 points for the winning hand, please let me know whether I understand each of the following scenarios correctly:
If dealer goes out on a self-drawn tile, each player pays 2x (i.e., each loser pays 1000 points)If dealer goes out on a discard, discarder pays 6x (i.e., the discarder pays 3000 points, and the other two losers don't pay anything)If non-dealer goes out on self-drawn tile, dealer pays 2x, others pay 1x (i.e., dealer pays 1000 points, and the other two losers each pay 500 points)If non-dealer goes out on a discard, discarder pays 4x (whether dealer or not) (i.e., the discarder pays 2000 points, and the other two losers don't pay anything)
Do I have it right?
One other paragraph that I'm not sure I understand correctly is: "A sacred discard occurs if a player discovers that a previously discarded tile (by that player) would permit the player to go out. This tile is a sacred discard and should be declared. If another player discards an identical tile, the "ready" player may not use it unless she has drawn from the wall at least once after their own discard." Does this mean that if you notice that you erroneously discarded a tile that would have allowed you to win, you must then inform the other players of your error, so that if any of them wish to discard that same tile, they can do so safely before your turn comes around again? (I.e., after announcing your error, you must wait until you've again drawn from the wall and discarded before you're eligible to claim another discard of that same tile you need in order to win?)
Do I understand that point correctly? Thanks for your patience in walking me through this!
--Ken
From Nan back to KenHello again, Ken,Yes, you have the payment scenarios exactly correct.
The concept of sacred discard often trips people up. You have it mostly right, although I doubt that someone would discard something in error and then realize their mistake. More likely, the person would have discarded it when they didn't need it to win, and then later discover that what they previously and unwittingly discarded could have made them win - upon collection of some new tiles. (Strategies for collecting tiles are very fluid right up until the player has made decisions that pens them into one or two end possibilities.)
The reason for declaring that you have previously discarded something you are now looking for is to avoid tricking those who count the discards, and know what everyone has discarded. Say they are looking out at the discard pile in the center and see (3) 2-dots in the mess of discarded tiles... and they know that Nan discarded one of those 2-dot tiles. That person would feel safe discarding a 2-dot, without knowing that could then help Nan win the game. So Nan has to be sure to declare that there is a sacred discard out there once she realizes it, and before she goes out (does not say which specific tile of course), and then has to have one more draw from the wall before Nan can claim a win on a discarded 2-dot. If the 2-dot is discarded before Nan draws from the wall, Nan can't win on that and will have to switch tile-collecting strategies.
Most people don't pay enough attention to even have this sacred discard declaration come into play at all . . . and the people I play with and I even choose not to score sometimes. It can be more Zen to just play. Whether you are paying attention to all the details and finer points or not is a matter of choice.
Best,
Nan